Craig
- Integrate and test AI physics
Key Features:
- User has full control of a ship
- Each defined input has the appropriate result (ie movement, state changes, firing)
- Other objects (ie missiles, bullets, mines) move according to appropriate actual physics
- Viewpoint is attached to the currently selected ship (needs at least a basic cockpit first)
- Complete collision detection
Key Features:
- Collisions and Interactions between any two objects are properly detected
- Collisions between a ship and other ships/large space objects cause damage and affect velocities
- Collisions between weapons and objects do weapon's damage and destroy the weapon
- More complex weapon effects such as energy drain/transfer are possible
- Interactions between objects are handled appropriately
- Visualization of collisions and interations
- Add front end functionality so Russ can see his art
Key Features:
- Front end configuration file format defined (DONE)
- Parser capable of reading the files and creating the objects (DONE)
- Basic implementation to allow display of bitmaps within a screen (DONE)
- Full frontend input available (mouse, keyboard & joystick)
- Buttons defined and implemented to allow actions, including switching screens
- More advanced screen elements (ie lists, animated items) defined and implemented
- Subscreens available (optional)
- Full Input Testing
Key Features:
- User capable of generating each of the defined virtual inputs (DONE)
- Personalized DInput configuration screen
- Joystick fully tested
- In-game testing to make sure we're not missing anything
- Maintain this site
Russ
- Intro video
- Replace this image with something a little less copyright infringing - DONE (see this)
- Front end art:
- Backgrounds
- Buttons
- A snazzy mouse cursor
- Back end art
- Ship (and other objects) models and textures
- Explosions and other visual effects (with Vince, probably)
- General space graphics for backgrounds
- Audio
Vince
- V3D Engine - to be fully ported to DX8 and C++
Key Features:
- Final Decision on model format for in-game objects
- 3D rendering of ships, missile, bullets and other space objects
- 2D rendering of cockpit including configurable/interactive panels and buttons
- Special effects including shield hits, explosions, flashes and a nice lens flare
- Complete and test network component
Key Features:
- Basic functionality and design for front-end based connection building
- Successful sending of input packets between simulations